Implementing Unplugged Instruction
The educator provides evidence of instruction that incorporates learning activities that do not require technology to promote one or more computational thinking skills (problem decomposition, pattern recognition, abstraction, creating algorithms).
Planning Unplugged Instruction
The educator designs a lesson that incorporates learning activities that do not require technology to promote one or more computational thinking skills (problem decomposition, pattern recognition, abstraction, and creating algorithms).
Implementing Plugged Instruction
The educator provides evidence of instruction in which learning technologies (maker kits, educational games or robots, etc.) were successfully used to promote computational thinking skills into their own instructional context.
Planning Plugged Instruction
The educator designs a lesson or unit in which computational thinking skills (wearable programming devices, etc.) are integrated into their own instructional context using computer-based technologies or other devices.