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Description

This stack is designed to showcase the different ways that educators can use plugged and unplugged strategies to support the development of computational thinking.

What You'll Demonstrate

You will demonstrate the ability to plan and implement instruction that supports the development of computational thinking in both plugged and unplugged learning environments.

Who Should Apply

  • PK12 teachers
  • Instructional coaches
  • Education support professionals

Micro-credentials


CarolinaCrED, College of Education, University of South Carolina logo above an illustration of a hand editing graphic lines and a head filled with creative icons like stars, a rocket, and a planet.
Implementing Plugged Instruction

The educator provides evidence of instruction in which learning technologies (maker kits, educational games or robots, etc.) were successfully used to promote computational thinking skills into their own instructional context.

CarolinaCrED College of Education logo, University of South Carolina. Below, a line drawing of a head with stars, a rocket, and planets emerging from it, symbolizing creativity and ideas, next to an electrical plug.
Implementing Unplugged Instruction

The educator provides evidence of instruction that incorporates learning activities that do not require technology to promote one or more computational thinking skills (problem decomposition, pattern recognition, abstraction, creating algorithms).

University of South Carolina College of Education logo above an illustration of a hand touching digital nodes next to a clipboard with flowchart and pencil, symbolizing education and technology integration.
Planning Plugged Instruction

The educator designs a lesson or unit in which computational thinking skills (wearable programming devices, etc.) are integrated into their own instructional context using computer-based technologies or other devices.

CarolinaCrED College of Education, University of South Carolina logo above an illustration of a plugged-in cord, a pen, and a flowchart on a piece of paper.
Planning Unplugged Instruction

The educator designs a lesson that incorporates learning activities that do not require technology to promote one or more computational thinking skills (problem decomposition, pattern recognition, abstraction, and creating algorithms).